Welcome to the TrapStreet Studios.
You know that street that's on the map but isn't really there?
That's where you found us.
It's somewhere between reality and imagination, that edge of town where what you dream isn't so far away after all.
Our flagship project – The Calamus – is a mobile experience for tabletop gamers, a way for them to visualize and display battlemaps with a few simple taps. Find out more with the link below. Or find out more about us with the link just to the west of that one.
There's more to come, of course. More Calamus. Something about a Deathray. Maybe a new take on an old thing. Ultimately, it's about bridging that gap, that one between reality and imagination...
The one between what can be and what is.
Never satisifed with the ‘way things are.’
We were the kids dreaming up ways to supe up our bikes, edit computer games, and plus-up science experiments, simultaneously creating havoc and beauty. We've known each other for more decades than we care to admit; if we told you the story was fiction, you’d never suspend disbelief long enough to enjoy it. Seriously, the stories we have... you can’t make this stuff up.
So, who are we, anyway?
Corey Crawford-Hine
CO-FOUNDER
Artist, designer, writer, programmer – jack of all trades, master of... some. I can't say I'm the vision behind TSS, because without Jeremy I'd be blind, but I steer the creative decisions we make. If you see it, you can tell me if you like it. The last two decades of my life have been equally split between art and graphic design, writing fiction and writing code, playing tabletop games and playing video games; I feel as if has all been intensive training for what we're embarking on in the studio.
Oh! If you'd like to see my other work, you can check out my
portfolio.
Jeremy Rexwinkle
CO-FOUNDER
I've always had a penchant for the inner workings of machines, be it a printing press, a computer, or a car. Writing code was really just a small step in the direction of the theoretical, one I relished the challenge to take. Regarding TSS, I'm the last word on any technical decisons. I've spent the greater chunk of my life fixing things which are broken, getting disparate systems to communicate with one another, and consuming new languages as if they were the back of a cereal box.
Artists create beautiful things. I make those things run, and run well; I consider that an artform.
We are TrapStreet Studios.
A modern tool to create archaic battlefields.
The Calamus is a mobile and desktop app used to create sprawling battlemaps for tabletop roleplaying games. In addition to letting you create custom combat spaces with a few simple taps, it enables you to make character tokens for your players to meet and fight, allows you to host games where players can place and move their own tokens with their devices, and offers an in-app chat to send in- or out-of-character messages to some or all the players.
Across the table or across the world.
No more hastily scrawled maps on wrinkled graph paper, no more dry erase boards with wobbly lines, no more notes passed conspicuously across the table. Now rich landscapes, dungeons, and keeps – the settings for your equally-rich narratives – are as close to your players as their fingertips, even when they can't physically be at a session.
Dungeoneering as a side-gig.
Coupling a mobile-first strategy with cloud storage means you can be effortlessly laying the bricks and mortar for the foundation of this weekend's campaign while on the bus, your lunch break, or – dare we say – the toilet. If you prefer a desktop experience, well, you're not unlike many of us. All your creations are available completely cross-platform. One account works on Android, iOS, PC, and Mac.
Interested? We thought so.
Visit the Calamus site.
There you can find a more robust decription of the features and future plans for the Calamus. However, no need to take our word for it... try it for yourself.
Android Open Beta Download
(iOS is in closed beta and desktop is in alpha.)